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Sunday, March 25, 2018

Ingress


I've been playing Ingress for four years, and I suppose it is time that I said something about it.  If you want a less personal view on what Ingress is, head over to Wikipedia.  The article there pretty good though completely cold and impersonal.

Ingress is an Augmented Reality Science Fiction game.  Here's the story, more or less, as the game creators would tell it.

In 2012, along with finding the Higgs Boson, the scientists at CERN also found something called Exotic Matter (XM).  What Exotic Matter is, is hard to describe, but it is pouring in through portals, and it can be used to effect the minds of human beings.

A small company developed a scanner than runs on a smartphone that can detect XM.  The scanner can also be used to capture the portal, and to hack the portal.  Other information has come out slowly, about a mysterious alien race called the Shapers.

The Shapers said that they had come to help human kind take the next step in their evolution.  Some believed the Shapers and called themselves the Enlightened.  Others think that the Shapers are coming to conquer and called themselves the Resistance.

And that defines the choice you make when you enter the game.  You must choose a side, Resistance or Enlightened…Blue or Green?

As far as game play is concerned, it is that simple.  Either the portals you capture turn blue, or they turn green.

The game is actually scored by Mind Control Units…sounds ominous doesn't it?

After you capture portals, you try to link the portal to other portals.  Do I need to say that you can only link to portals of the same color? 

So, the process goes like this.  You use your scanner to hack a portal.  You have to be close to the portal to hack it or capture it.  When you hack the portal you get gear.  The two most important pieces of gear are resonators and portal keys.  You capture a portal by putting a resonator on the portal.  You use the portal key to link another portal to the one you have a key for.

So, restarting the process from the beginning, and assuming you found an unclaimed portal.  You hack the portal for gear.  Then you use the resonator you just got to capture the portal.  Actually, you have to put 8 resonators on the portal to fully activate it.  And, we will assume you got a portal key for it.  Then you travel to another portal, repeat the process and then you can link portal 2 back to portal 1.

Unfortunately, you still haven't made any points for your team, though you will have gained Agent Points (AP).  Quick aside, I have heard them called Access Points as well, but I would swear that they were called Agent Points when I joined.  The player is an Agent of either the Resistance or the Enlightened.  AP are basically the experience points of Ingress, and they work pretty much like XP in every other game ever created.  AP is how you level up, and there are perks as you level up to max at level 16.

Next, you would go to a third portal and claim that.  Now, if you have three portals and a key for each portal, you can now link them in a triangle.  This creates a field.  Technically, the name is a Mind Control Field.  That's right, this is where the Mind Control Units come from.  The field gets a value, Mind Units (MU), which, at least supposedly has to do with the number of people who might be affected by the field.  Larger areas have more MU, but more densely populated areas have more MU.  A field covering part of the inner city would have very high MU, while a much larger area out in the country would probably have fewer.

There is more to the game, but this is the basics.  You can work with other agents in your area to create larger fields, and to cover more of your city with fields.  You can even work with far away agents to cover whole states.  There have even been links across the Atlantic.

This post has gone on long enough, and I haven't really said anything about what I think about the game.  So, stay tuned for a future post with impressions, and maybe a little more about the reality of game play.

Monday, March 12, 2018

Never Trust Barbeque Sauce

That's right, never trust barbeque sauce.

And, if you have to trust barbeque sauce, wear a red shirt.

That is today's wisdom, and here in Texas, that's important wisdom, because if you do not know the wiliness of barbeque sauce, then you are lost.

And, never trust anyone who was born after the Beatles came to America, 1964.  If they weren't born by then they are too young to really understand the important things in life.  I may only have been seven, but I remember...well, I had older sisters.

There is only one Star Trek, the original.  It isn't Star Trek: TOS, it is just Star Trek, the first, the original, the one that doesn't have to have a subtitle.  I remember watching it first run, I was 9...at the start of the first season.  I had to beg my Mom and Dad to let me stay up late every Thursday, because it ran 30 minutes past my bedtime.

I remember the moon landing in 1969.

I didn't trust the president then, and I don't trust the president now.  Then it was Tricky Dick, and now it is Cadet Bone Spur.  One was a dishonest politician, and the other is...should I be nice, or use the "m" word?

In fact, it is a bad idea to trust any kind of sauce.  They sit there on your plate, looking longingly at your shirt.  I can just imagine the bits of sauce yelling up from the plate at the sauce on your fork...

"Jump!  Go on!  Do it!  Shirt! Shirt! Shirt!"

And then cheering when their fellow sauce bit hits your shirt.

Have I rambled on long enough?  No, let's keep going.

Remember to pet your dog and kick your cat.   No!  Wait!  Not kick, what's the word I am looking for...stroke, yes, that's it.  Start over.

Remember to pet your dog and stroke your cat.  It doesn't take red sauce stains off your shirt, but you'll smile and you won't care as much.

And now, take a deep breath.  And another...now cough, you know you want to, and now get up and get another soda from the kitchen.

And remember....

Never trust barbeque sauce.